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Esports


Esports is big, even if you aren't paying attention. The industry is interdisciplinary, with issues arising in labor and employment, contract, corporate, securities, immigration, tax and more.

First, get an overview of the industry, the copyright and other intellectual property issues at play, and how those issues inform decisions, negotiations and power in the industry.

Then, examine the constituent parts of an esports contract between a player and team, as well as other typical deals, how these contracts differ from those in traditional sports, and the disputes that are beginning to arise in and around these contracts.

Finally, receive information on the changing IC landscape, discusses labor law as it applies to esports, and reviews other labor and employment topics impacting the industry, such as arbitration agreements and child labor laws.

INCLUDED SESSIONS

  • An Overview of the Esports Industry and Its Intellectual Property Issues
  • Esports: Player Contracts and Disputes
  • Esports: Labor and Employment Issues

SPEAKERS

  • Ryan C. Fairchild, Brooks Pierce McLendon Humphrey & Leonard LLP, Wilmington
  • Brandon J. Huffman, Odin Law and Media, Raleigh
  • Irene Scholl-Tatevosyan, Nixon Peabody LLP, Los Angeles, CA

PRODUCED
February 27, 2020

PLANNED BY
NCBA CLE Department

APPROVED CREDIT
North Carolina: 3.00 MCLE/CPE Hours

PROGRAM PRICING
See pricing below. Discounts may be available for NCBA members who are students, law professors, judges or legal services/public interest attorneys. Call CLE at 800.228.3402 for details.