The $500 million Esports industry has attracted more than 40,000 live attendees and tens of millions watching over the Internet. It operates within a different legal framework than traditional sports, with no single league, no governing body. The games themselves are protected by intellectual property rights.
This session provides legal practitioners an overview of the industry and its unique issues.
SPEAKERS
- Avi Bhuiyan, Catalyst Sports & Media, Los Angeles, CA
- Brandon J. Huffman, Hutchison PLLC, Raleigh
- Ma'idah N. Lashani, Morrison & Lee LLP, Raleigh
PRODUCED
Session from 2017 Intellectual Property Law and Sports & Entertainment Law Sections Joint Annual Meeting, April 28, 2017
PLANNED BY
NCBA Intellectual Property Law and Sports & Entertainment Law Sections
APPROVED CREDIT
North Carolina: 0.75 MCLE/CPE Hours
PROGRAM PRICING
See pricing below.